A.Linear Presentation
B.Non Linear Presentation (interactive)
They are
1. Recording
2. Loop Movie
3. Reverse Sequence
4. User Interaction
1. RECORDING
Recording is an animation type in Director yielded from process of recording sprite’s position. Recording divide into several type they are:
a. Frame By Frame Animation
Frame by Frame Animation is a line of least resistance to make a movement or motion in determining position. You only determine the content of each frame to let Director define the changes.
Step Recording is another technique to make a movement or motion by determining position. You have to determine the position of early sprite at the stage, later then position at the last frame to determine its motion direction.
As according to its title, realtime recording will record the movement of sprite’s position at stage in realtime following the movement of the mouse (trigger).
This Method is used if we want to change position of channel sequence become the position of frame sequence with the certain space.
Cast to Time Recording is recording process by taking some cast member to be packed directly into the score window as sprite to make animation
Tweening is a facility at Director that is good for filling position between two keyframe or more ( In Between). In fact more or less its end result is equal to when we use the Step Recording, but there are more extended arrangement detailed if we use this method, the tweening facilities for examples are acceleration and curvature
Film Loop is a facility in functioning Director to make the movement effect repeatedly (continue/ do not break) in one single frame
Reverse Sequence used to invert the sequence of position frame.
You have learned some technique to make the containing movie movement (motion) at a stage. But at a scope of multimedia, requirement of a movie presentation do not only belong to linear such as those which you have learned previously. If needed, the movie have to measure up to the interaction with the users (interactive).
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